starz4p

Svalbard & Jan Mayen
On FACEIT since 2023 164 matches tracked 27 matches in 30 days
ELO
2,416
Peak across the last 163 matches: 2,416
Rank EU
#69,884
Svalbard & Jan Mayen #75 in Svalbard & Jan Mayen
Last updated:

How does starz4p play?

Rating 1.08 K/R 0.76 ADR 82.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.3
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 25x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.76, Headshots at 43%
▼ Got worse
Rating −0.05, ADR −8.5, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
25 matches · 52% win rate
In match 4 of the day ±0 ELO
24 matches · 46% win rate
On Thursdays ±0 ELO, win rate 42%

starz4p loses the most ELO on Ancient: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 90%
0.80 better than 74%
83.0 better than 60%
1.16 better than 85%
59% of 185 duels better than 88%
29% of 35 situations better than 23%
Dust 234
50% better than 43%
0.78 better than 68%
83.5 better than 62%
1.11 better than 73%
55% of 174 duels better than 70%
41% of 17 situations better than 60%
Anubis28
50% better than 40%
0.78 better than 68%
86.7 better than 77%
1.08 better than 63%
48% of 105 duels better than 28%
44% of 16 situations better than 64%
Ancient25
52% better than 49%
0.73 better than 41%
79.2 better than 36%
1.01 better than 40%
51% of 96 duels right on the average
29% of 17 situations better than 26%
Nuke14
50% -
0.70 -
78.4 -
0.99-
46% of 50 duels -
18% of 11 situations -
Inferno11
64% -
0.74 -
77.2 -
1.09-
58% of 59 duels -
56% of 9 situations -
Cache8
25% -
0.69 -
78.2 -
0.88-
85% of 20 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starz4p plays

Across 163 matches starz4p averages K/R 0.76, ADR 82.1 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 71 of 163 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. starz4p loses the most ELO on Ancient (−56 ELO, win rate 52%). Things go best on Mirage (+56 ELO, win rate 65%). Match no. 3 of the day goes best: 63% win rate, +4 ELO. Improved over the last three months: ELO +255. Got weaker: Rating −0.05, ADR −8.5, Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Headshots at 43%. Last 30 days: 27 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.