starmie666

Russia
On FACEIT since 2023 246 matches tracked 61 matches in 30 days
ELO ▲ 283
4,002
30-day peak: 4,002
Rank EU ▲ 141 places
#138
Russia #53 in Russia
30 days · prev. #279 · best #132
Last updated:

How does starmie666 play?

Rating 1.23 (from 224 matches) K/R 0.84 ADR 89.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 224 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so clearly above the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 11%−3 pp · Ø 14% better than 63%
K/D 1.30+0.18 · Ø 1.12 better than 84%
Pistol kills per match 3.0
Knife kills 2 in 246 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so clearly above the average (14.6%).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 54x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.24−0.11 · Ø 0.35 better than 17%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.23, ADR at 89.7, Headshots at 56%
▼ Got worse
Win rate −13 pp, ELO −260

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.79).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
36 matches · 56% win rate
In match 3 of the day −47 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 +148 ELO, win rate 57%
On Tuesdays −21 ELO, win rate 54%

starmie666 loses the most ELO on Dust 2: −59 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
61% better than 65%
0.86 better than 75%
92.1 better than 78%
1.23 better than 78%
58% of 491 duels better than 67%
32% of 66 situations better than 26%
Ancient41
76% better than 95%
0.86 better than 77%
91.2 better than 75%
1.26 better than 86%
65% of 175 duels better than 95%
43% of 21 situations better than 59%
Dust 236
56% better than 43%
0.82 better than 58%
83.9 better than 39%
1.22 better than 73%
55% of 133 duels right on the average
25% of 16 situations better than 13%
Nuke19
63% better than 74%
0.83 better than 77%
88.6 better than 76%
1.18 better than 80%
63% of 80 duels better than 96%
50% of 14 situations better than 76%
Anubis18
50% better than 24%
0.77 better than 36%
85.7 better than 49%
1.16 better than 60%
57% of 60 duels better than 64%
36% of 11 situations better than 42%
Cache17
82% -
0.83 -
89.4 -
1.26-
58% of 55 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starmie666 plays

Across 246 matches starmie666 averages K/R 0.84 and ADR 89.7; the rating across the 224 rated matches is 1.23. Biggest strength: Deaths per round at just 65% (lower is better), better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 16% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 82% win rate in 17 matches. In 136 of 224 matches the rating was 1.10 or higher (61%), in 42 it was below 0.90. In 183 matches with detailed stats: 54 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. starmie666 loses the most ELO on Dust 2 (−59 ELO, win rate 56%). Things go best in match 1 of the day (+186 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +186 ELO. Got weaker: Win rate −13 pp, ELO −260. Unchanged in recent months: K/R at 0.85, Rating at 1.23, ADR at 89.7, Headshots at 56%. Last 30 days: 61 matches, win rate 61%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.