stariy_89
Name history of stariy_89
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does stariy_89 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.75.
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 77.2.
Share of headshot kills
Best month: August 2026 with 54%.
Matches won (win rate)
Best month: August 2026 with 56%.
Best month: October 2026 with 2,312.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stariy_89 loses the most ELO in match 2 of the day: +17 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 33 · Ancient
- Highest rating in a match: 2.13 · Ancient
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How stariy_89 plays
Across 166 matches stariy_89 averages K/R 0.70, ADR 74.9 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Mirage with a 61% win rate in 62 matches. In 55 of 166 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 162 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. stariy_89 loses the most ELO in match 2 of the day (+17 ELO, win rate 42%). Things go best on Mirage (+74 ELO, win rate 61%). Match no. 3 of the day goes best: 68% win rate, −8 ELO. Last 30 days: 86 matches, win rate 55%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.