starina74

Russia
On FACEIT since 2020 127 matches tracked 25 matches in 30 days
Last updated:

How does starina74 play?

Rating 0.94 K/R 0.70 ADR 81.9 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 3.2
Knife kills 5 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 16x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether starina74 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
43 matches · 63% win rate
On Fridays ±0 ELO, win rate 40%

starina74 loses the most ELO on Mirage: −26 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 39%
0.74 right on the average
86.6 better than 76%
1.02 better than 43%
52% of 235 duels right on the average
39% of 28 situations better than 56%
Mirage43
63% better than 86%
0.65 better than 11%
78.6 better than 37%
0.88 better than 6%
47% of 250 duels better than 25%
59% of 29 situations better than 94%
Anubis12
33% -
0.74 -
86.2 -
0.97-
52% of 62 duels -
50% of 10 situations -
Ancient8
63% -
0.67 -
72.0 -
0.85-
48% of 44 duels -
-
Nuke7
57% -
0.57 -
69.8 -
0.71-
36% of 42 duels -
0% of 1 situations -
Inferno5
60% -
0.63 -
80.8 -
0.79-
39% of 18 duels -
-
Cache4
50% -
0.88 -
92.0 -
1.21-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starina74 plays

Across 127 matches starina74 averages K/R 0.70, ADR 81.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 32 of 127 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 127 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. starina74 loses the most ELO on Mirage (−26 ELO, win rate 63%). Things go best in match 2 of the day (+47 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +47 ELO. Last 30 days: 25 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.