starbreaker-

Spain
On FACEIT since 2018 215 matches tracked 62 matches in 30 days
ELO ▲ 31
2,137
30-day peak: 2,137
Rank EU
#162,917
Spain #1,400 in Spain
Last updated:

How does starbreaker- play?

Rating 0.99 K/R 0.75 ADR 86.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 39x 4K, 1 ace in 191 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +7.7
= Stayed the same
Win rate at 50%, ELO at 2,083
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
22 matches · 36% win rate
On Mirage −6 ELO
75 matches · 59% win rate
On Sundays +19 ELO, win rate 33%

starbreaker- loses the most ELO in match 4 of the day: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 80%
0.79 better than 74%
91.1 better than 90%
1.04 better than 55%
52% of 439 duels better than 56%
32% of 22 situations better than 31%
Dust 251
45% better than 28%
0.71 better than 36%
82.1 better than 59%
0.94 better than 19%
45% of 273 duels better than 20%
27% of 15 situations better than 21%
Anubis31
52% better than 53%
0.75 better than 57%
85.0 better than 73%
1.00 better than 41%
49% of 170 duels better than 36%
75% of 4 situations better than 99%
Ancient21
52% better than 47%
0.76 better than 58%
85.8 better than 73%
0.97 better than 29%
59% of 128 duels better than 88%
42% of 12 situations better than 62%
Nuke21
43% better than 16%
0.80 better than 69%
93.1 better than 89%
1.03 better than 43%
52% of 163 duels better than 45%
40% of 5 situations right on the average
Inferno11
36% -
0.65 -
74.9 -
0.84-
38% of 66 duels -
0% of 1 situations -
Cache5
20% -
0.63 -
75.6 -
0.78-
32% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starbreaker- plays

Across 215 matches starbreaker- averages K/R 0.75, ADR 86.7 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 75 matches. In 77 of 215 matches the rating was 1.10 or higher (36%), in 88 it was below 0.90. In 191 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. starbreaker- loses the most ELO in match 4 of the day (−24 ELO, win rate 36%). Things go best on Ancient (+46 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −28 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +7.7. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,083. Last 30 days: 62 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.