starborn

San Marino
On FACEIT since 2020 101 matches tracked 39 matches in 30 days
Last updated:

How does starborn play?

Rating 0.93 K/R 0.65 ADR 73.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 101 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 10x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether starborn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
38 matches · 45% win rate
On Dust 2 −25 ELO
23 matches · 43% win rate
On Saturdays −30 ELO, win rate 39%

starborn loses the most ELO on Mirage: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 20%
0.61 better than 3%
69.0 better than 3%
0.86 better than 3%
41% of 127 duels better than 5%
60% of 25 situations better than 94%
Dust 223
43% better than 19%
0.69 better than 23%
77.8 better than 31%
1.03 better than 43%
47% of 68 duels better than 24%
50% of 8 situations better than 82%
Anubis17
35% better than 7%
0.62 better than 4%
71.1 better than 6%
0.86 better than 4%
48% of 56 duels better than 27%
71% of 7 situations better than 97%
Ancient13
54% -
0.74 -
79.9 -
1.05-
49% of 49 duels -
50% of 8 situations -
Nuke6
50% -
0.74 -
76.6 -
1.01-
45% of 20 duels -
22% of 9 situations -
Cache3
67% -
0.76 -
82.5 -
0.96-
71% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starborn plays

Across 101 matches starborn averages K/R 0.65, ADR 73.1 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 55% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 50 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. starborn loses the most ELO on Mirage (−30 ELO, win rate 45%). Things go best in match 2 of the day (−30 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −30 ELO. Last 30 days: 39 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.