stanley28

Czech Republic
On FACEIT since 2020 141 matches tracked 82 matches in 30 days
ELO ▼ 16
2,262
30-day peak: 2,341
Rank EU
#112,272
Czech Republic #919 in Czech Republic
Last updated:

How does stanley28 play?

Rating 1.05 (from 91 matches) K/R 0.74 ADR 76.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.26, ADR +8.1, Headshots +4 pp
= Stayed the same
Win rate at 46%
▼ Got worse
ELO −252

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −277 ELO
34 matches · 26% win rate
From match 5 of the day −165 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 −129 ELO, win rate 40%
On Saturdays −185 ELO, win rate 29%

stanley28 loses the most ELO on Dust 2: −277 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.03 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 69%
0.75 right on the average
80.2 better than 45%
1.05 better than 54%
44% of 72 duels better than 13%
59% of 17 situations better than 93%
Dust 234
26% better than 1%
0.69 better than 25%
71.9 better than 9%
0.95 better than 20%
44% of 95 duels better than 15%
29% of 14 situations better than 26%
Ancient24
50% better than 42%
0.70 better than 28%
73.1 better than 11%
1.01 better than 42%
48% of 64 duels better than 29%
43% of 7 situations better than 61%
Nuke13
46% -
0.73 -
81.9 -
1.13-
44% of 27 duels -
0% of 2 situations -
Inferno12
50% -
0.77 -
79.1 -
1.23-
59% of 34 duels -
25% of 4 situations -
Cache11
36% -
0.77 -
75.3 -
0.98-
46% of 35 duels -
33% of 6 situations -
Anubis10
70% -
0.81 -
84.5 -
1.22-
62% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stanley28 plays

Across 141 matches stanley28 averages K/R 0.74 and ADR 76.9; the rating across the 91 rated matches is 1.05. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 38 of 91 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. stanley28 loses the most ELO on Dust 2 (−277 ELO, win rate 26%). Things go best on Mirage (+74 ELO, win rate 57%). Match no. 2 of the day goes best: 53% win rate, −50 ELO. Improved over the last three months: K/R +0.08, Rating +0.26, ADR +8.1, Headshots +4 pp. Got weaker: ELO −252. Unchanged in recent months: Win rate at 46%. Last 30 days: 82 matches, win rate 46%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.