stalwehr

Austria
On FACEIT since 2015 167 matches tracked
Last updated:

How does stalwehr play?

Rating 0.93 (from 147 matches) K/R 0.65 ADR 76.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.7
Knife kills 4 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +405
= Stayed the same
K/R at 0.64, Rating at 0.92, ADR at 75.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
30 matches · 47% win rate
On Dust 2 −50 ELO
36 matches · 58% win rate
On Sundays +69 ELO, win rate 42%

stalwehr loses the most ELO in match 3 of the day: −53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.73 · Mirage
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
63% better than 88%
0.68 better than 24%
76.1 better than 27%
0.99 better than 39%
48% of 129 duels better than 34%
36% of 22 situations better than 44%
Dust 236
58% better than 72%
0.68 better than 22%
77.4 better than 32%
0.98 better than 32%
51% of 136 duels right on the average
20% of 20 situations better than 10%
Anubis30
47% better than 32%
0.60 better than 2%
72.7 better than 10%
0.87 better than 5%
46% of 116 duels better than 20%
24% of 21 situations better than 19%
Ancient23
43% better than 21%
0.64 better than 8%
76.9 better than 25%
0.87 better than 6%
45% of 83 duels better than 16%
27% of 11 situations better than 22%
Inferno18
33% better than 5%
0.56 better than 2%
73.8 better than 18%
0.85 better than 3%
46% of 95 duels better than 17%
40% of 10 situations better than 58%
Nuke10
40% -
0.74 -
82.5 -
1.03-
50% of 24 duels -
0% of 3 situations -
Cache6
67% -
0.55 -
66.3 -
0.77-
24% of 17 duels -
50% of 4 situations -
Overpass4
75% -
0.88 -
94.6 -
1.14-
75% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stalwehr plays

Across 167 matches stalwehr averages K/R 0.65 and ADR 76.0; the rating across the 147 rated matches is 0.93. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 40 matches. In 40 of 147 matches the rating was 1.10 or higher (27%), in 71 it was below 0.90. In 81 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. stalwehr loses the most ELO in match 3 of the day (−53 ELO, win rate 47%). Things go best on Ancient (+34 ELO, win rate 43%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: Win rate +11 pp, ELO +405. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 75.9. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.