stalez666

United Kingdom
On FACEIT since 2025 408 matches tracked 144 matches in 30 days
ELO ▼ 63
2,135
30-day peak: 2,383
Rank EU
#163,564
United Kingdom #3,043 in United Kingdom
Last updated:

How does stalez666 play?

Rating 1.04 (from 358 matches) K/R 0.79 ADR 85.9 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 8 in 408 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 75x 4K, 5 aces in 357 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.7, Win rate −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −109 ELO
183 matches · 42% win rate
On Dust 2 −97 ELO
106 matches · 43% win rate
On Wednesdays −26 ELO, win rate 38%

stalez666 loses the most ELO from match 5 of the day: −109 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
48% better than 37%
0.81 better than 81%
89.6 better than 87%
1.08 better than 69%
51% of 854 duels right on the average
29% of 45 situations better than 24%
Dust 2106
43% better than 21%
0.78 better than 70%
83.7 better than 64%
1.02 better than 46%
46% of 502 duels better than 22%
39% of 56 situations better than 55%
Ancient58
55% better than 59%
0.82 better than 82%
87.6 better than 79%
1.05 better than 58%
49% of 294 duels better than 38%
46% of 24 situations better than 70%
Anubis45
60% better than 79%
0.78 better than 71%
82.9 better than 62%
1.04 better than 53%
53% of 259 duels better than 61%
53% of 19 situations better than 85%
Nuke35
40% better than 10%
0.76 right on the average
82.6 better than 51%
1.03 better than 40%
49% of 154 duels better than 30%
29% of 17 situations better than 21%
Inferno16
31% better than 3%
0.75 better than 62%
83.0 better than 61%
0.96-
51% of 84 duels better than 45%
29% of 14 situations better than 28%
Cache7
14% -
0.71 -
73.5 -
0.89-
22% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stalez666 plays

Across 408 matches stalez666 averages K/R 0.79 and ADR 85.9; the rating across the 358 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 139 of 358 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 357 matches with detailed stats: 75 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. stalez666 loses the most ELO from match 5 of the day (−109 ELO, win rate 42%). Things go best on Ancient (+52 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, +50 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −6.7, Win rate −3 pp. Last 30 days: 144 matches, win rate 47%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.