stage_4
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.04 K/D and so slightly above the average (0.99).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.00 (at the start 1.06). Right on the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 77.6. Last 3 months: 74.9 (at the start 77.6). Slightly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 43%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 58% (at the start 57%). Well above the average (48%).
Best month: September 2026 with 1,505. Last 3 months: 1,505 (at the start 1,335).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stage_4 loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.13 · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How stage_4 plays
Across 61 matches stage_4 averages K/R 0.71, ADR 75.8 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. stage_4 loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Improved over the last three months: Headshots +3 pp, ELO +170. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 74.9, Win rate at 58%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.