stadodo

Portugal
66 matches tracked
Last updated:

How does stadodo play?

Rating 1.31 (from 48 matches) K/R 0.85 ADR 88.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 48 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 44% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 6% no comparison
K/D 1.41+0.36 · Ø 1.05 better than 99%
Pistol kills per match 2.5
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 18.2% no comparison
3K rounds 1.5% no comparison
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 0x 4K, 1 ace in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 44% no comparison
Utility damage per round 6.2 no comparison
Enemies flashed per round 0.67 no comparison
Deaths per round 60%−11 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether stadodo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −14 ELO
31 matches · 74% win rate

stadodo loses the most ELO in match 1 of the day: −14 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.07 · Inferno
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno14
71% -
0.78 -
79.6 -
1.30-
64% of 39 duels -
50% of 6 situations -
Nuke14
86% -
0.82 -
88.6 -
1.24-
71% of 31 duels -
0% of 2 situations -
Cache12
92% -
0.85 -
88.4 -
1.21-
60% of 62 duels -
38% of 8 situations -
Dust 212
83% -
0.83 -
87.9 -
1.36-
53% of 34 duels -
29% of 7 situations -
Ancient8
88% -
1.01 -
100.0 -
1.55-
61% of 28 duels -
14% of 7 situations -
Anubis6
83% -
0.86 -
92.6 -
1.20-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stadodo plays

Across 66 matches stadodo averages K/R 0.85 and ADR 88.3; the rating across the 48 rated matches is 1.31. Biggest strength: K/D at 1.41, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Cache with a 92% win rate in 12 matches. In 36 of 48 matches the rating was 1.10 or higher (75%), in 5 it was below 0.90. In 10 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: July 2026 at 1.40. stadodo loses the most ELO in match 1 of the day (−14 ELO, win rate 74%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.