stabb1

Denmark
342 matches tracked 99 matches in 30 days
Last updated:

How does stabb1 play?

Rating 1.04 K/R 0.76 ADR 80.1 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 342 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 6 in 342 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 52x 4K, 5 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +9 pp, ELO +502
= Stayed the same
K/R at 0.76, ADR at 79.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
80 matches · 45% win rate
On Cache −37 ELO
35 matches · 57% win rate
On Dust 2 −8 ELO
32 matches · 47% win rate

stabb1 loses the most ELO on Mirage: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.03 · Cache
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
45% better than 27%
0.74 right on the average
77.8 better than 37%
1.01 better than 46%
51% of 523 duels right on the average
30% of 44 situations better than 28%
Ancient71
49% better than 37%
0.78 better than 69%
81.8 better than 54%
1.08 better than 67%
52% of 431 duels better than 56%
29% of 38 situations better than 24%
Anubis55
60% better than 75%
0.80 better than 78%
82.9 better than 65%
1.08 better than 68%
58% of 325 duels better than 85%
31% of 36 situations better than 33%
Nuke42
60% better than 65%
0.76 better than 55%
80.6 better than 45%
1.03 better than 46%
58% of 289 duels better than 75%
47% of 19 situations better than 72%
Cache35
57% -
0.72 -
78.7 -
1.03-
55% of 172 duels -
35% of 20 situations -
Dust 232
47% better than 32%
0.70 better than 32%
76.4 better than 29%
0.94 better than 20%
47% of 172 duels better than 29%
45% of 11 situations better than 69%
Inferno27
56% better than 59%
0.80 better than 74%
82.3 better than 52%
1.12 better than 73%
57% of 189 duels better than 74%
40% of 20 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How stabb1 plays

Across 342 matches stabb1 averages K/R 0.76, ADR 80.1 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 42 matches. In 139 of 342 matches the rating was 1.10 or higher (41%), in 123 it was below 0.90. In 270 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. stabb1 loses the most ELO on Mirage (−77 ELO, win rate 45%). Things go best in match 1 of the day (+168 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +168 ELO. Improved over the last three months: Rating +0.05, Win rate +9 pp, ELO +502. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.9. Last 30 days: 99 matches, win rate 58%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.