stRunf1c

Serbia
On FACEIT since 2022 225 matches tracked 42 matches in 30 days
Last updated:

How does stRunf1c play?

Rating 0.91 K/R 0.68 ADR 79.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 8%
Pistol kills per match 3.2
Knife kills 10 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 30x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +11 pp
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 80.0
▼ Got worse
ELO −52

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
62 matches · 55% win rate
On Ancient −25 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 −29 ELO, win rate 42%
On Fridays −29 ELO, win rate 21%

stRunf1c loses the most ELO on Mirage: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 64%
0.68 better than 25%
79.0 better than 44%
0.90 better than 13%
47% of 318 duels better than 29%
45% of 20 situations better than 71%
Dust 255
55% better than 66%
0.73 right on the average
84.8 better than 73%
0.98 better than 36%
46% of 306 duels better than 24%
52% of 23 situations better than 84%
Ancient32
44% better than 26%
0.68 better than 21%
77.2 better than 30%
0.92 better than 19%
49% of 173 duels better than 39%
50% of 10 situations better than 79%
Anubis32
44% better than 28%
0.65 better than 13%
77.9 better than 36%
0.86 better than 6%
39% of 206 duels better than 3%
64% of 11 situations better than 93%
Inferno21
57% better than 64%
0.67 better than 24%
80.9 better than 53%
0.88 better than 9%
52% of 180 duels better than 46%
33% of 6 situations better than 36%
Cache11
18% -
0.60 -
73.1 -
0.83-
31% of 72 duels -
50% of 10 situations -
Nuke9
44% -
0.66 -
82.0 -
0.81-
53% of 45 duels -
50% of 2 situations -
Vertigo3
0% -
0.68 -
73.4 -
0.88-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stRunf1c plays

Across 225 matches stRunf1c averages K/R 0.68, ADR 79.9 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 14.8 kills per match with 59% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 56 of 225 matches the rating was 1.10 or higher (25%), in 120 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 0.93. stRunf1c loses the most ELO on Mirage (−27 ELO, win rate 55%). Things go best on Dust 2 (+53 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −29 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp. Got weaker: ELO −52. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 80.0. Last 30 days: 42 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.