st1m1x-_-

Ukraine
On FACEIT since 2017 238 matches tracked 81 matches in 30 days
ELO ▼ 129
2,774
30-day peak: 2,953
Rank EU ▼ 10,457 places
#19,511
Ukraine #936 in Ukraine
30 days · prev. #9,054 · best #8,420
Last updated:
Next update possible in 1h 51m

How does st1m1x-_- play?

Rating 0.99 K/R 0.70 ADR 76.8 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 19x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.9, Headshots at 65%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
23 matches · 39% win rate
On Anubis −1 ELO
40 matches · 53% win rate
On Thursdays +46 ELO, win rate 30%

st1m1x-_- loses the most ELO on Nuke: −34 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 31%
0.70 better than 24%
78.1 better than 30%
0.98 better than 24%
52% of 247 duels right on the average
33% of 63 situations better than 33%
Dust 252
62% better than 80%
0.68 better than 18%
75.8 better than 21%
0.99 better than 26%
53% of 131 duels better than 55%
30% of 27 situations better than 26%
Anubis40
53% better than 46%
0.75 right on the average
78.3 better than 31%
1.05 better than 47%
51% of 108 duels better than 42%
35% of 26 situations better than 41%
Nuke23
39% better than 7%
0.65 better than 6%
72.1 better than 7%
0.91 better than 6%
40% of 60 duels better than 3%
46% of 13 situations better than 67%
Inferno12
58% -
0.74 -
75.8 -
1.05-
48% of 33 duels -
50% of 4 situations -
Cache9
22% -
0.68 -
71.8 -
0.94-
50% of 32 duels -
29% of 7 situations -
Ancient8
50% -
0.75 -
80.0 -
1.08-
61% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How st1m1x-_- plays

Across 238 matches st1m1x-_- averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 65% headshots. The strongest map is Dust 2 with a 62% win rate in 52 matches. In 88 of 238 matches the rating was 1.10 or higher (37%), in 96 it was below 0.90. In 171 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. st1m1x-_- loses the most ELO on Nuke (−34 ELO, win rate 39%). Things go best on Mirage (+192 ELO, win rate 49%). Improved over the last three months: ELO +166. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.9, Headshots at 65%, Win rate at 51%. Last 30 days: 81 matches, win rate 47%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.