ssumeriss

Mayotte
111 matches tracked 16 matches in 30 days
Last updated:

How does ssumeriss play?

Rating 1.06 (from 64 matches) K/R 0.80 ADR 86.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 11x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +213
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.05, ADR −8.2, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.74 (at the start 0.84). Right on the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
42 matches · 48% win rate
Between 18:00 and 24:00 −44 ELO, win rate 35%

ssumeriss loses the most ELO on Mirage: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 34%
0.78 better than 66%
83.9 better than 63%
1.03 better than 47%
52% of 120 duels better than 55%
38% of 21 situations right on the average
Dust 226
38% better than 10%
0.80 better than 75%
87.0 better than 77%
1.12-
50% of 42 duels better than 42%
25% of 8 situations better than 17%
Nuke14
57% -
0.88 -
95.8 -
1.06-
59% of 58 duels -
33% of 12 situations -
Ancient11
45% -
0.87 -
86.0 -
1.17-
58% of 38 duels -
25% of 4 situations -
Anubis8
25% -
0.80 -
83.3 -
0.99-
36% of 11 duels -
100% of 4 situations -
Inferno4
50% -
0.62 -
72.7 -
0.94-
63% of 8 duels -
100% of 2 situations -
Cache3
67% -
0.70 -
81.1 -
0.82-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ssumeriss plays

Across 111 matches ssumeriss averages K/R 0.80 and ADR 86.2; the rating across the 64 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 86.2, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 29 of 64 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 43 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. ssumeriss loses the most ELO on Mirage (−24 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, ELO +213. Got weaker: K/R −0.10, Rating −0.05, ADR −8.2, Win rate −10 pp. Last 30 days: 16 matches, win rate 38%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.