sssadist1c

Belarus
170 matches tracked 100 matches in 30 days
ELO ▲ 212
2,353
30-day peak: 2,368
Rank EU
#84,839
Belarus #2,057 in Belarus
Last updated:

How does sssadist1c play?

Rating 1.08 (from 120 matches) K/R 0.81 ADR 85.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 3%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 1 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 20x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.01−0.29 · Ø 0.30 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
ADR at 84.8, Headshots at 54%
▼ Got worse
K/R −0.05

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −57 ELO
23 matches · 43% win rate
On Mirage −7 ELO
42 matches · 64% win rate
On Sundays +30 ELO, win rate 48%

sssadist1c loses the most ELO in match 2 of the day: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 1.83 · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
68% better than 92%
0.80 better than 74%
87.0 better than 77%
1.08 better than 64%
57% of 147 duels better than 80%
32% of 22 situations better than 33%
Mirage42
64% better than 89%
0.77 better than 62%
82.8 better than 58%
1.04 right on the average
56% of 101 duels better than 76%
0% of 7 situations better than 1%
Anubis30
63% better than 83%
0.90 better than 96%
92.6 better than 94%
1.23 better than 94%
58% of 93 duels better than 84%
38% of 13 situations right on the average
Inferno18
39% better than 10%
0.78 better than 61%
82.5 better than 48%
0.91-
50% of 32 duels better than 30%
13% of 8 situations better than 6%
Dust 215
7% better than 1%
0.73 better than 44%
76.4 better than 24%
0.91-
55% of 20 duels better than 67%
0% of 3 situations better than 1%
Nuke10
50% -
0.91 -
93.0 -
1.14-
58% of 40 duels -
0% of 3 situations -
Cache6
67% -
0.75 -
89.5 -
1.02-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sssadist1c plays

Across 170 matches sssadist1c averages K/R 0.81 and ADR 85.9; the rating across the 120 rated matches is 1.08. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Ancient with a 68% win rate in 47 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. sssadist1c loses the most ELO in match 2 of the day (−57 ELO, win rate 43%). Things go best on Ancient (+30 ELO, win rate 68%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 84.8, Headshots at 54%. Last 30 days: 100 matches, win rate 66%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.