sss-rank-

Argentina
On FACEIT since 2023 97 matches tracked 56 matches in 30 days
ELO ▼ 110
2,345
30-day peak: 2,455
Rank EU
#87,329
Argentina #231 in Argentina
Last updated:

How does sss-rank- play?

Rating 1.15 K/R 0.82 ADR 84.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 97 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.8
Knife kills 5 in 97 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +475
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.21, ADR −10.6

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
30 matches · 40% win rate
In match 2 of the day +25 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%

sss-rank- loses the most ELO in match 1 of the day: −27 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 95%
0.83 better than 83%
82.2 better than 55%
1.16 better than 83%
60% of 121 duels better than 90%
50% of 14 situations better than 82%
Ancient25
36% better than 8%
0.83 better than 84%
87.6 better than 78%
1.12 better than 75%
56% of 104 duels better than 72%
39% of 18 situations better than 52%
Dust 219
42% better than 17%
0.79 better than 71%
81.1 better than 49%
1.08 better than 63%
55% of 60 duels better than 70%
70% of 10 situations better than 99%
Anubis11
64% -
0.85 -
84.6 -
1.22-
59% of 34 duels -
38% of 16 situations -
Nuke7
71% -
0.89 -
93.4 -
1.31-
58% of 36 duels -
0% of 2 situations -
Inferno4
100% -
0.74 -
72.2 -
1.10-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sss-rank- plays

Across 97 matches sss-rank- averages K/R 0.82, ADR 84.2 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Mirage with a 69% win rate in 29 matches. In 51 of 97 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. sss-rank- loses the most ELO in match 1 of the day (−27 ELO, win rate 40%). Things go best on Mirage (+79 ELO, win rate 69%). From match no. 5 of the day on, things go best: 78% win rate, −1 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +475. Got weaker: K/R −0.14, Rating −0.21, ADR −10.6. Last 30 days: 56 matches, win rate 52%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.