sss-rank-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Strength57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.93). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.34. Last 3 months: 1.11 (at the start 1.32). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 93.2. Last 3 months: 81.8 (at the start 92.4). Just above the average (80.7).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 58% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 58% (at the start 48%). Well above the average (50%).
Best month: September 2026 with 2,455. Last 3 months: 2,380 (at the start 1,905).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sss-rank- loses the most ELO in match 1 of the day: −27 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Cache
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How sss-rank- plays
Across 97 matches sss-rank- averages K/R 0.82, ADR 84.2 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Mirage with a 69% win rate in 29 matches. In 51 of 97 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. sss-rank- loses the most ELO in match 1 of the day (−27 ELO, win rate 40%). Things go best on Mirage (+79 ELO, win rate 69%). From match no. 5 of the day on, things go best: 78% win rate, −1 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +475. Got weaker: K/R −0.14, Rating −0.21, ADR −10.6. Last 30 days: 56 matches, win rate 52%, net ELO +79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.