ssickvil

Russia
On FACEIT since 2021 152 matches tracked 43 matches in 30 days
ELO ▼ 25
2,124
30-day peak: 2,185
Rank EU
#169,067
Russia #47,998 in Russia
Last updated:

How does ssickvil play?

Rating 1.01 (from 131 matches) K/R 0.74 ADR 77.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 10x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +248
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.4, Headshots at 34%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 +30 ELO, win rate 38%

ssickvil loses the most ELO in match 3 of the day: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
40% better than 13%
0.78 better than 71%
78.0 better than 37%
1.06 better than 63%
62% of 199 duels better than 96%
42% of 36 situations better than 60%
Anubis29
45% better than 27%
0.73 better than 46%
78.7 better than 37%
0.99 better than 35%
58% of 109 duels better than 85%
30% of 23 situations better than 32%
Dust 225
48% better than 38%
0.70 better than 31%
75.5 better than 23%
0.99 better than 35%
56% of 100 duels better than 76%
23% of 13 situations better than 14%
Ancient22
55% better than 59%
0.72 better than 38%
77.4 better than 28%
1.00 better than 39%
50% of 105 duels better than 43%
56% of 9 situations better than 88%
Nuke15
60% better than 65%
0.74 better than 41%
79.3 better than 34%
0.95-
54% of 63 duels better than 57%
0% of 4 situations better than 1%
Cache5
40% -
0.75 -
78.1 -
0.73-
44% of 9 duels -
100% of 1 situations -
Inferno5
60% -
0.73 -
77.6 -
1.20-
68% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ssickvil plays

Across 152 matches ssickvil averages K/R 0.74 and ADR 77.5; the rating across the 131 rated matches is 1.01. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 34% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 46 of 131 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. ssickvil loses the most ELO in match 3 of the day (−29 ELO, win rate 39%). Things go best in match 1 of the day (+60 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: Win rate +7 pp, ELO +248. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.4, Headshots at 34%. Last 30 days: 43 matches, win rate 51%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.