sshocck

Trinidad & Tobago
124 matches tracked
Last updated:

How does sshocck play?

Rating 1.07 (from 84 matches) K/R 0.77 ADR 83.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 33% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

13% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 6x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +154
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.1, Headshots at 43%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
28 matches · 46% win rate

sshocck loses the most ELO on Anubis: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 23%
0.76 better than 67%
83.2 better than 68%
1.06 better than 67%
57% of 116 duels better than 84%
33% of 15 situations better than 34%
Anubis28
46% better than 35%
0.80 better than 83%
85.8 better than 80%
1.13 better than 88%
50% of 112 duels right on the average
35% of 17 situations better than 45%
Inferno21
62% better than 84%
0.75 better than 67%
83.7 better than 72%
1.02-
49% of 63 duels better than 43%
0% of 8 situations better than 1%
Nuke12
58% -
0.73 -
81.0 -
1.09-
56% of 55 duels -
56% of 9 situations -
Mirage11
18% -
0.75 -
82.3 -
1.04-
35% of 34 duels -
33% of 6 situations -
Ancient10
30% -
0.75 -
85.8 -
0.99-
76% of 29 duels -
0% of 2 situations -
Cache6
67% -
0.78 -
81.8 -
1.18-
48% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sshocck plays

Across 124 matches sshocck averages K/R 0.77 and ADR 83.7; the rating across the 84 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 8 players. Averages 16.7 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 26 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. sshocck loses the most ELO on Anubis (−46 ELO, win rate 46%). Things go best on Inferno (+28 ELO, win rate 62%). Match no. 3 of the day goes best: 55% win rate, +22 ELO. Improved over the last three months: ELO +154. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.1, Headshots at 43%. Last 30 days: 4 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.