ssenjiix

Belarus
On FACEIT since 2021 256 matches tracked 60 matches in 30 days
ELO ▼ 22
3,003
30-day peak: 3,055
Rank EU ▼ 2,003 places
#7,969
Belarus #188 in Belarus
30 days · prev. #5,966 · best #5,966
Last updated:

How does ssenjiix play?

Rating 1.18 (from 233 matches) K/R 0.82 ADR 88.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 233 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.24+0.17 · Ø 1.07 better than 88%
Pistol kills per match 3.7
Knife kills 4 in 256 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 51x 4K, 9 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 87.6
▼ Got worse
K/R −0.05, Rating −0.15, Win rate −24 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
30 matches · 33% win rate
On Mirage −21 ELO
77 matches · 53% win rate
Between 18:00 and 24:00 +16 ELO, win rate 48%
On Thursdays −30 ELO, win rate 45%

ssenjiix loses the most ELO in match 4 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
58% better than 62%
0.85 better than 84%
90.4 better than 84%
1.22 better than 86%
59% of 258 duels better than 82%
49% of 51 situations better than 74%
Mirage77
53% better than 41%
0.78 better than 58%
84.0 better than 58%
1.16 better than 77%
58% of 247 duels better than 80%
27% of 67 situations better than 17%
Anubis42
57% better than 56%
0.83 better than 81%
90.9 better than 87%
1.22 better than 89%
60% of 160 duels better than 86%
33% of 27 situations better than 37%
Ancient17
41% better than 11%
0.74 better than 40%
87.5 better than 75%
1.05 better than 46%
43% of 74 duels better than 7%
26% of 19 situations better than 21%
Cache17
53% better than 32%
0.88 better than 86%
92.6 better than 81%
1.24 better than 85%
73% of 73 duels better than 99%
22% of 18 situations better than 12%
Nuke14
50% -
0.77 -
88.0 -
1.03-
43% of 63 duels -
29% of 7 situations -
Inferno9
33% -
0.88 -
87.6 -
1.28-
56% of 27 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ssenjiix plays

Across 256 matches ssenjiix averages K/R 0.82 and ADR 88.3; the rating across the 233 rated matches is 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 80 matches. In 141 of 233 matches the rating was 1.10 or higher (61%), in 51 it was below 0.90. In 180 matches with detailed stats: 51 4Ks and 9 aces. Best month by rating: July 2026 at 1.31. ssenjiix loses the most ELO in match 4 of the day (−25 ELO, win rate 33%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, −57 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.15, Win rate −24 pp. Unchanged in recent months: ADR at 87.6. Last 30 days: 60 matches, win rate 45%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.