ss0rbex

Ukraine
118 matches tracked 37 matches in 30 days
Last updated:

How does ss0rbex play?

Rating 1.02 (from 77 matches) K/R 0.69 ADR 77.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 63%
Opening duels won 48%−2 pp better than 30%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+10 pp better than 91%
Clutch 1v2 won 28%+8 pp better than 87%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 11%+1 pp better than 61%
K/D 0.92−0.08 better than 17%
Pistol kills per match 2.4
Knife kills 5 in 118 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 20%
Rounds with 3K 4.5%+0.6 pp better than 74%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 16x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 5.1+0.8 better than 74%
Enemies flashed per round 0.14−0.14 better than 14%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.11, ADR +8.8, Headshots +3 pp, Win rate +6 pp, ELO +219
= Stayed the same
Rating at 1.02
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.63).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
25 matches · 36% wins
In match 2 of the day ±0 ELO
23 matches · 35% wins

ss0rbex loses the most ELO on Dust 2: −8 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Ancient
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 68%
0.61 better than 5%
67.8 better than 4%
0.89-
42% of 113 duels better than 9%
40% of 20 situations better than 59%
Dust 225
36% better than 10%
0.65 better than 14%
75.2 better than 23%
0.99 better than 42%
45% of 128 duels better than 20%
29% of 17 situations better than 27%
Anubis20
60% better than 78%
0.74 better than 54%
82.5 better than 59%
1.11-
48% of 104 duels better than 34%
54% of 13 situations better than 84%
Ancient17
71% better than 97%
0.74 better than 57%
83.5 better than 68%
1.02-
49% of 76 duels better than 42%
50% of 10 situations better than 79%
Nuke11
55% -
0.81 -
86.5 -
1.28-
54% of 71 duels -
25% of 8 situations -
Inferno10
50% -
0.78 -
84.2 -
1.13-
48% of 67 duels -
0% of 4 situations -
Cache5
40% -
0.55 -
68.7 -
0.69-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ss0rbex plays

Across 118 matches ss0rbex averages K/R 0.69 and ADR 77.5; the rating across the 77 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 8. Most room to improve: Rounds with a death at 75%. That is better than only 21% of players on level 8. On average 15.3 kills per match, 50% of them headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 30 of 77 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 63 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. ss0rbex loses the most ELO on Dust 2 (−8 ELO, win rate 36%). Things go best in match 1 of the day (+52 ELO, win rate 61%). Improved over the last three months: K/R +0.11, ADR +8.8, Headshots +3 pp, Win rate +6 pp, ELO +219. Unchanged in recent months: Rating at 1.02. Last 30 days: 37 matches, win rate 65%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.