srgcs

Portugal
184 matches tracked 50 matches in 30 days
Last updated:

How does srgcs play?

Rating 1.01 K/R 0.71 ADR 77.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 0.99−0.05 · Ø 1.04 better than 32%
Pistol kills per match 2.7
Knife kills 4 in 184 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 37%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 3 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether srgcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −52 ELO
23 matches · 48% win rate
In match 3 of the day −27 ELO
23 matches · 43% win rate
On Sundays +20 ELO, win rate 46%

srgcs loses the most ELO on Inferno: −52 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 31%
0.71 better than 33%
78.9 better than 38%
0.98 better than 30%
53% of 260 duels better than 59%
38% of 29 situations right on the average
Dust 244
50% better than 41%
0.71 better than 34%
76.3 better than 25%
1.01 better than 39%
53% of 282 duels better than 59%
23% of 30 situations better than 13%
Anubis29
62% better than 80%
0.74 better than 48%
79.6 better than 41%
1.06 better than 57%
46% of 156 duels better than 22%
56% of 16 situations better than 86%
Inferno23
48% better than 29%
0.74 better than 41%
80.1 better than 38%
1.07 better than 47%
53% of 119 duels better than 41%
44% of 9 situations better than 64%
Ancient16
38% better than 10%
0.66 better than 13%
78.2 better than 34%
0.91 better than 13%
41% of 99 duels better than 5%
56% of 9 situations better than 87%
Cache13
69% -
0.77 -
80.8 -
1.09-
52% of 84 duels -
56% of 9 situations -
Nuke11
45% -
0.65 -
67.6 -
0.88-
44% of 48 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How srgcs plays

Across 184 matches srgcs averages K/R 0.71, ADR 77.8 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 70 of 184 matches the rating was 1.10 or higher (38%), in 75 it was below 0.90. In 165 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. srgcs loses the most ELO on Inferno (−52 ELO, win rate 48%). Things go best on Anubis (+4 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 50 matches, win rate 56%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.