srDONG

Portugal
On FACEIT since 2015 45 matches tracked 23 matches in 30 days
Last updated:

How does srDONG play?

Rating 0.99 K/R 0.70 ADR 77.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 7x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether srDONG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.73.

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
83% -
0.69 -
73.4 -
0.96-
46% of 59 duels -
0% of 4 situations -
Dust 29
56% -
0.66 -
76.7 -
0.92-
54% of 35 duels -
20% of 5 situations -
Ancient8
38% -
0.74 -
79.9 -
1.02-
52% of 31 duels -
0% of 5 situations -
Cache7
71% -
0.85 -
89.9 -
1.19-
43% of 40 duels -
50% of 2 situations -
Mirage6
50% -
0.58 -
64.0 -
0.84-
48% of 27 duels -
100% of 1 situations -
Anubis3
100% -
0.66 -
79.1 -
1.03-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How srDONG plays

Across 45 matches srDONG averages K/R 0.70, ADR 77.0 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 49% headshots. In 17 of 45 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: May 2026 at 1.09. Match no. 1 of the day goes best: 69% win rate, +27 ELO. Last 30 days: 23 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.