squirticc666

SC
205 matches tracked 37 matches in 30 days
ELO ▲ 163
3,202
30-day peak: 3,202
Rank EU ▼ 302 places
#3,435
SC #2 in SC
30 days · prev. #3,133 · best #3,133
Last updated:

How does squirticc666 play?

Rating 1.11 (from 164 matches) K/R 0.79 ADR 84.0 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 25x 4K, 4 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +68
= Stayed the same
K/R at 0.79, ADR at 84.5, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −48 ELO
51 matches · 49% win rate
On Ancient −24 ELO
50 matches · 56% win rate
On Mondays −24 ELO, win rate 44%

squirticc666 loses the most ELO from match 5 of the day: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 55%
0.78 better than 58%
83.0 better than 53%
1.13 better than 70%
53% of 408 duels right on the average
43% of 47 situations better than 64%
Ancient50
56% right on the average
0.72 better than 30%
78.8 better than 30%
1.02 better than 34%
49% of 265 duels better than 28%
30% of 20 situations better than 28%
Dust 250
60% better than 69%
0.86 better than 87%
89.8 better than 82%
1.18 better than 79%
64% of 297 duels better than 94%
40% of 20 situations right on the average
Anubis14
43% -
0.81 -
86.0 -
1.15-
57% of 86 duels -
30% of 10 situations -
Nuke9
33% -
0.88 -
91.8 -
1.25-
51% of 41 duels -
60% of 10 situations -
Cache8
25% -
0.63 -
73.0 -
0.82-
41% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How squirticc666 plays

Across 205 matches squirticc666 averages K/R 0.79 and ADR 84.0; the rating across the 164 rated matches is 1.11. Biggest strength: 3K rounds at 5.5%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 50 matches. In 83 of 164 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.35. squirticc666 loses the most ELO from match 5 of the day (−48 ELO, win rate 49%). Things go best on Dust 2 (+73 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, +28 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +68. Unchanged in recent months: K/R at 0.79, ADR at 84.5, Headshots at 43%. Last 30 days: 37 matches, win rate 62%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.