sqora

Russia
On FACEIT since 2015 40 matches tracked 20 matches in 30 days
ELO
2,268
Rank EU
#110,265
Russia #31,264 in Russia
Last updated:

How does sqora play?

Rating 0.97 K/R 0.69 ADR 78.0 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

8% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 8%−31 pp · Ø 39% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +6.9
= Stayed the same
Rating at 0.99
▼ Got worse
Headshots −17 pp, Win rate −15 pp

Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

Soon this shows where sqora loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Highest rating in a match: 1.66 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.70 -
78.9 -
0.99-
51% of 74 duels -
17% of 6 situations -
Dust 28
50% -
0.68 -
73.6 -
0.99-
59% of 29 duels -
38% of 8 situations -
Nuke8
38% -
0.76 -
83.8 -
1.08-
48% of 33 duels -
13% of 8 situations -
Anubis6
50% -
0.71 -
78.9 -
0.96-
60% of 47 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sqora plays

Across 40 matches sqora averages K/R 0.69, ADR 78.0 and a rating of 0.97. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 46% headshots. In 13 of 40 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: March 2026 at 1.01. Improved over the last three months: K/R +0.05, ADR +6.9. Got weaker: Headshots −17 pp, Win rate −15 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.