sqhzzx

Russia
On FACEIT since 2021 128 matches tracked 45 matches in 30 days
Last updated:

How does sqhzzx play?

Rating 0.94 K/R 0.69 ADR 74.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.9
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +13 pp
= Stayed the same
ADR at 74.7
▼ Got worse
Headshots −9 pp, ELO −119

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
29 matches · 41% win rate
In match 2 of the day −32 ELO
30 matches · 30% win rate
On Wednesdays +1 ELO, win rate 39%

sqhzzx loses the most ELO on Dust 2: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 11%
0.72 better than 55%
76.2 better than 38%
0.98 right on the average
48% of 192 duels better than 41%
19% of 16 situations better than 8%
Dust 229
41% better than 20%
0.62 better than 8%
68.1 better than 5%
0.87 better than 11%
49% of 154 duels better than 44%
44% of 9 situations better than 67%
Anubis20
50% better than 42%
0.65 better than 15%
71.5 better than 10%
0.89 better than 13%
41% of 92 duels better than 7%
45% of 11 situations better than 71%
Ancient19
37% better than 11%
0.70 better than 36%
79.8 better than 49%
0.93 better than 27%
51% of 82 duels better than 55%
25% of 8 situations better than 19%
Nuke17
71% better than 94%
0.78 better than 71%
83.5 better than 63%
1.07 better than 68%
62% of 91 duels better than 98%
56% of 9 situations better than 87%
Inferno5
0% -
0.54 -
58.6 -
0.69-
39% of 23 duels -
-
Cache3
67% -
0.80 -
86.6 -
1.13-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sqhzzx plays

Across 128 matches sqhzzx averages K/R 0.69, ADR 74.7 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 7 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 37 of 128 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 93 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. sqhzzx loses the most ELO on Dust 2 (−84 ELO, win rate 41%). Things go best on Mirage (+27 ELO, win rate 37%). Match no. 3 of the day goes best: 54% win rate, −3 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +13 pp. Got weaker: Headshots −9 pp, ELO −119. Unchanged in recent months: ADR at 74.7. Last 30 days: 45 matches, win rate 40%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.