spyda-

Brazil
On FACEIT since 2023 213 matches tracked 62 matches in 30 days
Last updated:

How does spyda- play?

Rating 1.09 K/R 0.82 ADR 85.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 7 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 53x 4K, 5 aces in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether spyda- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 213 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
83 matches · 43% win rate
Between 18:00 and 24:00 −87 ELO, win rate 44%
On Sundays −95 ELO, win rate 44%

spyda- loses the most ELO on Mirage: −130 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
43% better than 18%
0.82 better than 81%
84.9 better than 67%
1.10 better than 69%
52% of 440 duels better than 54%
31% of 32 situations better than 28%
Dust 242
50% better than 43%
0.79 better than 72%
85.0 better than 69%
1.05 better than 54%
50% of 262 duels better than 40%
30% of 23 situations better than 31%
Anubis26
50% better than 43%
0.82 better than 83%
91.1 better than 91%
1.11 better than 74%
46% of 155 duels better than 18%
35% of 20 situations better than 45%
Cache25
80% -
0.86 -
88.3 -
1.16-
55% of 163 duels -
42% of 12 situations -
Ancient17
35% better than 7%
0.77 better than 61%
78.5 better than 32%
1.06 better than 57%
43% of 93 duels better than 9%
50% of 8 situations better than 80%
Inferno15
53% right on the average
0.85 better than 85%
91.3 better than 87%
1.12 better than 64%
52% of 81 duels better than 40%
33% of 6 situations better than 40%
Nuke5
40% -
0.73 -
76.2 -
0.92-
41% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spyda- plays

Across 213 matches spyda- averages K/R 0.82, ADR 85.8 and a rating of 1.09. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 63% headshots. The strongest map is Cache with a 80% win rate in 25 matches. In 98 of 213 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 213 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. spyda- loses the most ELO on Mirage (−130 ELO, win rate 43%). Things go best in match 3 of the day (+105 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +105 ELO. Last 30 days: 62 matches, win rate 48%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.