sprinnttt

Antarctica
On FACEIT since 2022 143 matches tracked 54 matches in 30 days
ELO ▼ 43
2,137
30-day peak: 2,212
Rank EU
#162,706
Antarctica #334 in Antarctica
Last updated:

How does sprinnttt play?

Rating 1.03 (from 123 matches) K/R 0.75 ADR 81.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 9 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.11, Rating −0.18, ADR −9.5, ELO −50

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 1.08. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
40 matches · 58% win rate
On Ancient −24 ELO
21 matches · 48% win rate
On Mondays ±0 ELO, win rate 29%

sprinnttt loses the most ELO on Mirage: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.17 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 76%
0.75 better than 56%
80.4 better than 50%
1.04 better than 55%
56% of 234 duels better than 76%
54% of 13 situations better than 89%
Dust 227
56% better than 66%
0.73 better than 46%
84.6 better than 71%
1.02 better than 46%
58% of 148 duels better than 83%
33% of 9 situations better than 37%
Ancient21
48% better than 37%
0.74 right on the average
79.1 better than 38%
1.09 better than 71%
49% of 85 duels better than 37%
25% of 8 situations better than 21%
Anubis17
71% better than 96%
0.82 better than 85%
85.1 better than 73%
1.03-
57% of 75 duels better than 80%
57% of 7 situations better than 91%
Inferno14
57% -
0.69 -
71.8 -
1.00-
54% of 63 duels -
60% of 5 situations -
Cache12
33% -
0.71 -
80.1 -
0.93-
53% of 64 duels -
17% of 6 situations -
Nuke10
50% -
0.85 -
85.6 -
1.14-
75% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sprinnttt plays

Across 143 matches sprinnttt averages K/R 0.75 and ADR 81.3; the rating across the 123 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 51 of 123 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.24. sprinnttt loses the most ELO on Mirage (−24 ELO, win rate 58%). Things go best in match 4 of the day (±0 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.18, ADR −9.5, ELO −50. Unchanged in recent months: Win rate at 55%. Last 30 days: 54 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.