spriggan997

Kazakhstan
On FACEIT since 2026 171 matches tracked 49 matches in 30 days
ELO ▲ 329
2,006
30-day peak: 2,006
Rank EU
#241,038
Kazakhstan #9,806 in Kazakhstan
Last updated:

How does spriggan997 play?

Rating 0.97 K/R 0.72 ADR 80.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 11 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 3 aces in 129 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +11.1, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
69 matches · 57% win rate
In match 3 of the day −5 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −5 ELO, win rate 37%
On Mondays −27 ELO, win rate 44%

spriggan997 loses the most ELO on Mirage: −6 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.19 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 72%
0.75 better than 56%
82.5 better than 61%
1.00 better than 42%
52% of 383 duels better than 56%
36% of 36 situations better than 45%
Dust 242
57% better than 70%
0.69 better than 26%
77.7 better than 33%
0.93 better than 17%
53% of 195 duels better than 60%
30% of 23 situations better than 29%
Anubis16
44% better than 25%
0.69 better than 27%
77.4 better than 32%
0.92 better than 14%
42% of 79 duels better than 9%
33% of 9 situations better than 38%
Ancient15
40% better than 15%
0.66 better than 14%
75.2 better than 19%
0.88 better than 10%
42% of 60 duels better than 8%
44% of 9 situations better than 69%
Nuke13
46% -
0.66 -
75.2 -
0.94-
49% of 61 duels -
25% of 4 situations -
Inferno10
50% -
0.79 -
84.9 -
1.11-
51% of 45 duels -
14% of 7 situations -
Cache5
40% -
0.88 -
95.7 -
1.20-
50% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spriggan997 plays

Across 171 matches spriggan997 averages K/R 0.72, ADR 80.2 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 42 matches. In 60 of 171 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 129 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. spriggan997 loses the most ELO on Mirage (−6 ELO, win rate 57%). Things go best on Dust 2 (+75 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +51 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +11.1, Headshots +7 pp. Got weaker: Win rate −10 pp, ELO −76. Last 30 days: 49 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.