spoooool

CA
On FACEIT since 2020 193 matches tracked 54 matches in 30 days
ELO ▲ 128
2,840
30-day peak: 2,865
Rank NA ▲ 5 places
#446
#45 in CA
30 days · before #451 · best #413
Last updated:

How does spoooool play?

Rating 1.15 (from 146 matches) K/R 0.79 ADR 86.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 146 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 68%+17 pp better than 99%
AWP share of kills 6%−5 pp better than 35%
K/D 1.15+0.11 better than 83%
Pistol kills per match 4.3
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 45x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.2+1.1 better than 77%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +8.5, Headshots +3 pp, Win rate +14 pp, ELO +376
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
45 matches · 44% wins
On Ancient −25 ELO
20 matches · 45% wins
Between 0:00 and 6:00 −135 ELO, win rate 50%
On Thursdays +3 ELO, win rate 50%

spoooool loses the most ELO in match 2 of the day: −44 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 11 wins in a row · Inferno
  4. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 46%
0.73 better than 42%
82.0 better than 56%
0.99 better than 34%
53% of 193 duels better than 59%
43% of 21 situations better than 64%
Dust 243
53% better than 53%
0.82 better than 83%
89.5 better than 86%
1.22 better than 92%
60% of 151 duels better than 90%
40% of 25 situations better than 57%
Cache23
61% -
0.83 -
90.9 -
1.24-
49% of 68 duels -
50% of 18 situations -
Anubis22
59% better than 71%
0.76 better than 58%
83.8 better than 66%
1.15 better than 84%
59% of 78 duels better than 84%
33% of 6 situations better than 36%
Ancient20
45% better than 26%
0.82 better than 83%
89.6 better than 87%
1.16 better than 86%
53% of 79 duels better than 57%
58% of 12 situations better than 89%
Inferno16
63% better than 75%
0.79 better than 69%
86.2 better than 67%
1.19-
54% of 61 duels better than 57%
0% of 7 situations better than 1%
Nuke9
78% -
0.94 -
95.2 -
1.35-
55% of 33 duels -
60% of 5 situations -
Overpass3
33% -
0.91 -
86.3 -
1.23-
0% of 1 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spoooool plays

Across 193 matches spoooool averages K/R 0.79 and ADR 86.5; the rating across the 146 rated matches is 1.15. Biggest strength: Headshot rate at 68%. That is better than 99% of players on level 10. On average 17.8 kills per match, 68% of them headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 74 of 146 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 142 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. spoooool loses the most ELO in match 2 of the day (−44 ELO, win rate 44%). Things go best in match 3 of the day (+72 ELO, win rate 66%). Improved over the last three months: K/R +0.07, ADR +8.5, Headshots +3 pp, Win rate +14 pp, ELO +376. Last 30 days: 54 matches, win rate 59%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.