spooke

Sweden
FACEIT verified FACEIT verified On FACEIT since 2014 158 matches tracked
ELO ▲ 30
3,397
30-day peak: 3,397
Rank EU ▼ 133 places
#1,686
Sweden #63 in Sweden
30 days · prev. #1,553 · best #1,417
Last updated:

How does spooke play?

Rating 1.13 (from 108 matches) K/R 0.82 ADR 87.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 86.7
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −220

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
52 matches · 54% win rate
On Dust 2 −78 ELO
24 matches · 58% win rate
On Wednesdays −90 ELO, win rate 50%

spooke loses the most ELO on Mirage: −88 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 47%
0.81 better than 72%
87.2 better than 73%
1.09 better than 58%
51% of 183 duels better than 40%
36% of 14 situations better than 41%
Ancient33
58% better than 58%
0.83 better than 80%
88.9 better than 80%
1.17 better than 81%
50% of 105 duels better than 35%
20% of 10 situations better than 10%
Dust 224
58% better than 62%
0.80 better than 69%
86.5 better than 70%
1.13 better than 67%
56% of 93 duels better than 69%
40% of 5 situations right on the average
Nuke13
85% -
0.78 -
81.5 -
1.17-
58% of 52 duels -
33% of 3 situations -
Cache12
67% -
0.89 -
94.1 -
1.20-
65% of 46 duels -
29% of 7 situations -
Inferno11
64% -
0.73 -
84.0 -
0.99-
75% of 36 duels -
40% of 5 situations -
Anubis10
80% -
0.85 -
91.1 -
1.24-
60% of 47 duels -
50% of 2 situations -
Overpass3
67% -
0.89 -
90.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How spooke plays

Across 158 matches spooke averages K/R 0.82 and ADR 87.6; the rating across the 108 rated matches is 1.13. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 65% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 57 of 108 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. spooke loses the most ELO on Mirage (−88 ELO, win rate 54%). Things go best in match 3 of the day (+71 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +71 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −220. Unchanged in recent months: K/R at 0.81, ADR at 86.7. Last 30 days: 7 matches, win rate 43%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.