spook4days

Turkey
170 matches tracked
Last updated:

How does spook4days play?

Rating 1.06 K/R 0.76 ADR 83.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.2
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 22x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether spook4days is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +86 ELO
29 matches · 41% win rate

spook4days loses the most ELO in match 2 of the day: +86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.61 · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
66% better than 91%
0.77 better than 71%
84.4 better than 72%
1.07 better than 70%
49% of 221 duels better than 41%
45% of 29 situations better than 68%
Anubis37
57% better than 74%
0.75 better than 65%
82.8 better than 65%
1.06 better than 73%
57% of 163 duels better than 82%
38% of 29 situations right on the average
Inferno27
48% better than 39%
0.71 right on the average
77.8 better than 43%
1.01 better than 55%
42% of 102 duels better than 12%
43% of 21 situations better than 62%
Mirage17
53% better than 61%
0.77 better than 71%
82.1 better than 64%
1.07 better than 71%
42% of 84 duels better than 11%
29% of 14 situations better than 24%
Cache15
47% -
0.77 -
82.8 -
1.06-
53% of 59 duels -
50% of 10 situations -
Ancient12
42% -
0.83 -
95.6 -
1.12-
59% of 51 duels -
29% of 7 situations -
Nuke7
57% -
0.73 -
80.1 -
1.03-
54% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spook4days plays

Across 170 matches spook4days averages K/R 0.76, ADR 83.2 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Averages 16.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 66% win rate in 53 matches. In 68 of 170 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 149 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. spook4days loses the most ELO in match 2 of the day (+86 ELO, win rate 41%). Things go best on Inferno (+84 ELO, win rate 48%). Match no. 3 of the day goes best: 62% win rate, +56 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.