spokee

Russia
On FACEIT since 2014 397 matches tracked 110 matches in 30 days
ELO ▲ 20
3,120
30-day peak: 3,120
Rank EU ▲ 964 places
#5,053
Russia #1,422 in Russia
30 days · prev. #6,017 · best #2,501
Last updated:

How does spokee play?

Rating 0.95 (from 381 matches) K/R 0.67 ADR 71.4 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 381 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.7
Knife kills 1 in 397 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 49x 4K, 3 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Win rate +8 pp, ELO +233
= Stayed the same
Rating at 0.95, ADR at 71.9, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
76 matches · 46% win rate
From match 5 of the day −39 ELO
151 matches · 42% win rate
On Tuesdays +164 ELO, win rate 43%

spokee loses the most ELO on Ancient: −100 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
54% better than 47%
0.66 better than 11%
72.1 better than 8%
0.95 better than 13%
46% of 403 duels better than 17%
52% of 52 situations better than 82%
Mirage113
54% better than 47%
0.67 better than 12%
71.0 better than 6%
0.94 better than 12%
49% of 367 duels better than 28%
48% of 52 situations better than 77%
Ancient76
46% better than 20%
0.64 better than 5%
69.2 better than 3%
0.91 better than 7%
50% of 245 duels better than 35%
46% of 46 situations better than 72%
Anubis60
43% better than 13%
0.70 better than 24%
73.2 better than 10%
1.01 better than 32%
52% of 201 duels better than 46%
61% of 36 situations better than 92%
Cache14
50% -
0.69 -
75.3 -
0.98-
39% of 36 duels -
13% of 8 situations -
Inferno6
17% -
0.71 -
66.4 -
1.03-
69% of 16 duels -
40% of 5 situations -
Nuke4
75% -
0.65 -
73.2 -
0.96-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spokee plays

Across 397 matches spokee averages K/R 0.67 and ADR 71.4; the rating across the 381 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.4, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 54% win rate in 124 matches. In 109 of 381 matches the rating was 1.10 or higher (29%), in 174 it was below 0.90. In 326 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. spokee loses the most ELO on Ancient (−100 ELO, win rate 46%). Things go best on Dust 2 (+267 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, +31 ELO. Improved over the last three months: K/R +0.06, Win rate +8 pp, ELO +233. Unchanged in recent months: Rating at 0.95, ADR at 71.9, Headshots at 43%. Last 30 days: 110 matches, win rate 52%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.