endermane

Haiti
On FACEIT since 2017 522 matches tracked 156 matches in 30 days
ELO ▲ 110
2,561
30-day peak: 3,016
Rank OCE ▼ 158 places
#224
Haiti #1 in Haiti
30 days · prev. #66 · best #66
Last updated:
Next update possible in 1h 0m

How does endermane play?

Rating 1.08 (from 414 matches) K/R 0.80 ADR 87.2 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 414 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.8 from the last 414
Knife kills 5 in 414 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 75%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 67x 4K, 10 aces in 347 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +98
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 87.1, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −232 ELO
85 matches · 45% win rate
On Ancient −53 ELO
39 matches · 51% win rate
On Fridays −124 ELO, win rate 37%

endermane loses the most ELO in match 1 of the day: −232 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Most kills in a match: 59 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
57% better than 68%
0.81 better than 77%
88.9 better than 83%
1.10 better than 68%
54% of 943 duels better than 64%
34% of 97 situations better than 38%
Dust 2114
50% better than 41%
0.80 better than 73%
87.2 better than 77%
1.09 better than 62%
56% of 550 duels better than 74%
34% of 65 situations better than 40%
Ancient39
51% better than 43%
0.79 better than 71%
88.0 better than 79%
1.06 better than 59%
53% of 211 duels better than 58%
36% of 25 situations better than 45%
Cache36
39% -
0.78 -
88.6 -
1.06-
54% of 213 duels -
31% of 13 situations -
Inferno19
47% better than 21%
0.83 better than 73%
85.1 better than 53%
1.14 better than 61%
50% of 125 duels better than 25%
53% of 15 situations better than 80%
Anubis17
47% better than 30%
0.69 better than 21%
80.7 better than 46%
0.94 better than 14%
49% of 94 duels better than 34%
53% of 17 situations better than 84%
Nuke11
36% -
0.65 -
73.2 -
0.86-
36% of 58 duels -
18% of 11 situations -
Vertigo4
50% -
0.64 -
66.5 -
0.94-
30% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How endermane plays

Across 522 matches endermane averages K/R 0.80 and ADR 87.2; the rating across the 414 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 174 matches. In 187 of 414 matches the rating was 1.10 or higher (45%), in 136 it was below 0.90. In 347 matches with detailed stats: 67 4Ks and 10 aces. Best month by rating: October 2026 at 1.11. endermane loses the most ELO in match 1 of the day (−232 ELO, win rate 45%). Things go best on Cache (+43 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp, ELO +98. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 87.1, Win rate at 51%. Last 30 days: 156 matches, win rate 51%, net ELO −263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.