spililaysh

Russia
88 matches tracked
Last updated:

How does spililaysh play?

Rating 0.92 (from 38 matches) K/R 0.73 ADR 80.0 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 37%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

MVPs per match 2.5+0.1 · Ø 2.4 better than 64%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Deaths per round 78%+7 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether spililaysh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 86 before.

Kills per round (K/R)

0.64
JunJulAugSepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 26%
0.79 better than 69%
83.4 better than 60%
1.17-
53% of 58 duels better than 58%
33% of 3 situations better than 33%
Mirage24
54% better than 55%
0.76 better than 54%
84.1 better than 63%
0.81-
50% of 42 duels better than 38%
0% of 5 situations better than 1%
Ancient15
40% better than 13%
0.74 better than 43%
78.8 better than 33%
1.03-
58% of 76 duels better than 82%
75% of 4 situations better than 99%
Nuke7
71% -
0.64 -
72.8 -
0.91-
53% of 15 duels -
-
Anubis6
17% -
0.46 -
61.4 -
0.42-
27% of 11 duels -
-
Overpass5
60% -
0.78 -
84.0 -
0.72-
53% of 17 duels -
-
Inferno3
33% -
0.66 -
68.5 -
0.75-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How spililaysh plays

Across 88 matches spililaysh averages K/R 0.73 and ADR 80.0; the rating across the 38 rated matches is 0.92. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 24 matches. In 10 of 38 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. Things go best from match 5 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.