spieluuhr

South Korea
On FACEIT since 2026 352 matches tracked 123 matches in 30 days
ELO ▲ 174
3,127
30-day peak: 3,147
Rank EU ▲ 40 places
#4,946
South Korea #90 in South Korea
30 days · prev. #4,986 · best #4,309
Last updated:

How does spieluuhr play?

Rating 1.05 K/R 0.73 ADR 77.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.7
Knife kills 7 in 351 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 32x 4K, 7 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +339
= Stayed the same
K/R at 0.73, Rating at 1.05, Headshots at 45%
▼ Got worse
ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −125 ELO
99 matches · 41% win rate
On Dust 2 −96 ELO
95 matches · 42% win rate
On Mondays −52 ELO, win rate 40%

spieluuhr loses the most ELO from match 5 of the day: −125 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.45 · Anubis

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
53% better than 42%
0.71 better than 26%
76.8 better than 23%
1.01 better than 30%
53% of 746 duels right on the average
42% of 101 situations better than 60%
Dust 295
42% better than 12%
0.70 better than 23%
76.1 better than 21%
1.02 better than 31%
52% of 416 duels better than 47%
42% of 59 situations better than 57%
Anubis37
43% better than 14%
0.82 better than 78%
82.8 better than 57%
1.19 better than 85%
58% of 195 duels better than 79%
30% of 23 situations better than 28%
Ancient34
50% better than 31%
0.81 better than 74%
80.3 better than 39%
1.17 better than 81%
54% of 162 duels better than 59%
45% of 22 situations better than 69%
Cache22
64% better than 65%
0.78 better than 44%
78.9 better than 22%
1.12 right on the average
55% of 107 duels right on the average
32% of 19 situations better than 31%
Inferno13
54% -
0.72 -
79.3 -
1.08-
51% of 85 duels -
25% of 8 situations -
Nuke10
60% -
0.61 -
67.8 -
0.81-
53% of 49 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spieluuhr plays

Across 351 matches spieluuhr averages K/R 0.73, ADR 77.7 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 146 of 351 matches the rating was 1.10 or higher (42%), in 124 it was below 0.90. In 272 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. spieluuhr loses the most ELO from match 5 of the day (−125 ELO, win rate 41%). Things go best in match 2 of the day (+71 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: Win rate +14 pp, ELO +339. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.73, Rating at 1.05, Headshots at 45%. Last 30 days: 123 matches, win rate 51%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.