spicebonner

Poland
61 matches tracked 19 matches in 30 days
Last updated:

How does spicebonner play?

Rating 1.03 K/R 0.76 ADR 86.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Deals serious damage
More damage per round than the level 7 average. Rarely on the AWP.
DamageRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 79%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 5x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 56%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether spicebonner is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −1 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 91%
0.81 better than 89%
89.2 better than 92%
1.10 better than 85%
55% of 105 duels better than 79%
42% of 12 situations better than 63%
Dust 210
40% -
0.72 -
81.8 -
1.00-
52% of 33 duels -
14% of 7 situations -
Nuke9
44% -
0.70 -
84.6 -
0.92-
48% of 46 duels -
38% of 8 situations -
Anubis6
67% -
0.68 -
84.3 -
0.92-
44% of 32 duels -
0% of 2 situations -
Ancient5
20% -
0.80 -
90.8 -
0.98-
56% of 18 duels -
20% of 5 situations -
Cache3
33% -
0.70 -
80.7 -
0.93-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spicebonner plays

Across 61 matches spicebonner averages K/R 0.76, ADR 86.9 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 86.9, better than 91% of level 7 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 25 of 61 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.