sperminoOo

Dominica
On FACEIT since 2024 273 matches tracked 73 matches in 30 days
Last updated:

How does sperminoOo play?

Rating 0.90 K/R 0.65 ADR 73.9 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.98).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.87−0.11 · Ø 0.98 better than 8%
Pistol kills per match 2.9
Knife kills 2 in 273 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.9%).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 9%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 33x 4K, 5 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +162
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 74.3, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −87 ELO
34 matches · 38% win rate
On Nuke −63 ELO
37 matches · 51% win rate
Between 18:00 and 24:00 −612 ELO, win rate 43%
On Saturdays −156 ELO, win rate 41%

sperminoOo loses the most ELO in match 4 of the day: −87 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
42% better than 24%
0.66 better than 24%
74.6 better than 30%
0.91 better than 20%
49% of 357 duels better than 46%
40% of 35 situations better than 57%
Anubis52
54% better than 58%
0.66 better than 20%
75.2 better than 26%
0.92 better than 22%
48% of 229 duels better than 39%
48% of 23 situations better than 74%
Ancient50
48% better than 43%
0.68 better than 26%
76.4 better than 28%
0.91 better than 19%
51% of 288 duels better than 55%
21% of 19 situations better than 13%
Nuke37
51% better than 50%
0.64 better than 9%
72.4 better than 12%
0.84 better than 5%
43% of 152 duels better than 11%
35% of 26 situations better than 45%
Inferno18
44% better than 28%
0.59 better than 7%
68.9 better than 8%
0.83 better than 8%
51% of 70 duels better than 54%
60% of 5 situations better than 91%
Dust 214
50% -
0.65 -
72.3 -
0.93-
46% of 63 duels -
38% of 8 situations -
Cache13
54% -
0.63 -
68.2 -
0.91-
44% of 70 duels -
38% of 8 situations -
Vertigo7
71% -
0.61 -
71.7 -
0.81-
32% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sperminoOo plays

Across 273 matches sperminoOo averages K/R 0.65, ADR 73.9 and a rating of 0.90. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: K/D at 0.87, better than only 8% of level 7 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Anubis with a 54% win rate in 52 matches. In 65 of 273 matches the rating was 1.10 or higher (24%), in 152 it was below 0.90. In 216 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: June 2026 at 0.98. sperminoOo loses the most ELO in match 4 of the day (−87 ELO, win rate 38%). Things go best on Anubis (+152 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +7 ELO. Improved over the last three months: Headshots +5 pp, ELO +162. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 74.3, Win rate at 48%. Last 30 days: 73 matches, win rate 45%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.