sperity

Turkey
On FACEIT since 2023 251 matches tracked 115 matches in 30 days
Last updated:

How does sperity play?

Rating 1.07 K/R 0.80 ADR 91.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 251 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.9
Zeus kills1 in 251 matches
Knife kills 4 in 251 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 44x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +603
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.13, Rating −0.17, ADR −11.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.77 (at the start 0.90). Just above the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
53 matches · 60% win rate
In match 3 of the day +62 ELO
43 matches · 49% win rate
On Thursdays −26 ELO, win rate 46%

sperity loses the most ELO on Anubis: −22 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
58% better than 71%
0.82 better than 79%
93.3 better than 91%
1.10 better than 67%
55% of 838 duels better than 69%
44% of 41 situations better than 67%
Anubis53
60% better than 71%
0.77 better than 58%
91.3 better than 89%
1.06 better than 52%
48% of 309 duels better than 27%
40% of 25 situations better than 53%
Ancient46
57% better than 65%
0.80 better than 72%
94.2 better than 93%
1.07 better than 59%
52% of 279 duels right on the average
50% of 20 situations better than 77%
Dust 220
50% better than 41%
0.80 better than 73%
88.5 better than 80%
1.08 better than 61%
50% of 112 duels better than 40%
50% of 6 situations better than 79%
Inferno12
50% -
0.68 -
76.4 -
0.92-
53% of 59 duels -
50% of 6 situations -
Nuke10
30% -
0.73 -
84.9 -
0.95-
45% of 66 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sperity plays

Across 251 matches sperity averages K/R 0.80, ADR 91.5 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 109 of 251 matches the rating was 1.10 or higher (43%), in 97 it was below 0.90. In 201 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: June 2026 at 1.31. sperity loses the most ELO on Anubis (−22 ELO, win rate 60%). Things go best in match 1 of the day (+106 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +106 ELO. Improved over the last three months: Headshots +3 pp, ELO +603. Got weaker: K/R −0.13, Rating −0.17, ADR −11.8. Unchanged in recent months: Win rate at 56%. Last 30 days: 115 matches, win rate 57%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.