spender777

China
265 matches tracked 25 matches in 30 days
Last updated:

How does spender777 play?

Rating 0.99 K/R 0.76 ADR 86.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 32x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +14 pp, ELO +174
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.2, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
64 matches · 47% win rate
In match 3 of the day +10 ELO
33 matches · 42% win rate
On Mondays +62 ELO, win rate 40%

spender777 loses the most ELO on Anubis: −28 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
47% better than 37%
0.75 better than 62%
84.5 better than 75%
0.98 better than 39%
53% of 506 duels better than 66%
36% of 39 situations better than 45%
Anubis64
47% better than 34%
0.77 better than 69%
87.9 better than 83%
0.98 better than 36%
48% of 415 duels better than 33%
36% of 22 situations better than 47%
Dust 234
53% better than 58%
0.73 better than 55%
85.1 better than 78%
0.94 better than 25%
52% of 178 duels better than 59%
42% of 19 situations better than 63%
Ancient26
58% better than 72%
0.89 better than 96%
98.5 better than 98%
1.20 better than 94%
55% of 184 duels better than 71%
20% of 10 situations better than 11%
Nuke24
63% better than 74%
0.78 better than 58%
87.6 better than 73%
1.01 better than 34%
52% of 132 duels better than 47%
55% of 11 situations better than 84%
Inferno15
40% better than 12%
0.71 better than 37%
82.7 better than 59%
0.95 better than 22%
37% of 110 duels better than 3%
0% of 10 situations better than 1%
Cache9
33% -
0.67 -
77.7 -
0.84-
44% of 45 duels -
33% of 3 situations -
Vertigo3
0% -
0.77 -
85.8 -
1.00-
52% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spender777 plays

Across 265 matches spender777 averages K/R 0.76, ADR 86.7 and a rating of 0.99. Biggest strength: Damage per round (ADR) at 86.7, better than 88% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 97 of 265 matches the rating was 1.10 or higher (37%), in 115 it was below 0.90. In 208 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. spender777 loses the most ELO on Anubis (−28 ELO, win rate 47%). Things go best in match 1 of the day (+188 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +188 ELO. Improved over the last three months: Win rate +14 pp, ELO +174. Got weaker: K/R −0.05, Rating −0.07, ADR −5.2, Headshots −3 pp. Last 30 days: 25 matches, win rate 60%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.