speedy_ua

Ukraine
151 matches tracked 46 matches in 30 days
Last updated:

How does speedy_ua play?

Rating 0.94 (from 60 matches) K/R 0.65 ADR 72.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 5
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 12%
Opening duels won 51%+2 pp better than 70%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−6 pp better than 17%
AWP share of kills 23%+12 pp better than 91%
K/D 0.96−0.01 better than 51%
Pistol kills per match 2.2
Knife kills 10 in 151 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−0.7 pp better than 31%
Rounds with 3K 3.0%−0.7 pp better than 21%
MVPs per match 1.7−0.4 better than 11%
4Ks and aces 12x 4K, 1 ace in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 6.1+2.2 better than 87%
Enemies flashed per round 0.64+0.39 better than 98%
Rounds with a death 68%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
ADR +6.3, Headshots +4 pp, Win rate +3 pp, ELO +335
= Stayed the same
K/R at 0.66
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.67. Last 3 months: 0.66 (at the start 0.64).

Patterns

From the last 151 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −131 ELO
24 matches · 33% wins
On Dust 2 −25 ELO
46 matches · 50% wins
Between 12:00 and 18:00 −113 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 38%

speedy_ua loses the most ELO in match 3 of the day: −131 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% level
0.65 better than 21%
72.8 better than 21%
0.92 better than 27%
56% of 97 duels better than 88%
30% of 30 situations better than 28%
Mirage44
45% better than 33%
0.62 better than 14%
68.9 better than 12%
0.89-
56% of 81 duels better than 85%
50% of 18 situations better than 79%
Ancient21
62% better than 87%
0.69 better than 40%
76.1 better than 36%
0.90-
34% of 50 duels better than 1%
47% of 15 situations better than 78%
Anubis18
67% better than 92%
0.70 better than 45%
76.5 better than 37%
1.07-
44% of 36 duels better than 21%
20% of 10 situations better than 13%
Inferno10
50% -
0.68 -
73.7 -
0.98-
52% of 31 duels -
25% of 8 situations -
Nuke9
33% -
0.57 -
61.4 -
0.94-
47% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How speedy_ua plays

Across 151 matches speedy_ua averages K/R 0.65 and ADR 72.0; the rating across the 60 rated matches is 0.94. Biggest strength: Rounds with a death at 68%. That is better than 96% of players on level 5. Most room to improve: Rounds with first kill at 7%. That is better than only 12% of players on level 5. On average 14.3 kills per match, 38% of them headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 16 of 60 matches the rating was 1.10 or higher (27%), in 24 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. speedy_ua loses the most ELO in match 3 of the day (−131 ELO, win rate 33%). Things go best in match 1 of the day (+81 ELO, win rate 61%). Improved over the last three months: ADR +6.3, Headshots +4 pp, Win rate +3 pp, ELO +335. Unchanged in recent months: K/R at 0.66. Last 30 days: 46 matches, win rate 50%, ELO balance −72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.