speedyG

Germany
159 matches tracked
Last updated:

How does speedyG play?

K/R 0.69 ADR 77.7 from 159 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 44%−5 pp better than 14%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 83%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−5 pp better than 21%
AWP share of kills 1%−10 pp better than 7%
K/D 0.94−0.03 better than 41%
Pistol kills per match 2.1
Knife kills 6 in 159 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.4%−1.3 pp better than 17%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.2+0.1 better than 63%
4Ks and aces 17x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 27%
Utility damage per round 3.6−0.3 better than 44%
Enemies flashed per round 0.44+0.19 better than 88%
Rounds with a death 74%+1 pp better than 43%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +110
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −9.5

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −94 ELO
53 matches · 47% wins
On Anubis −24 ELO
31 matches · 52% wins
Between 18:00 and 24:00 −26 ELO, win rate 44%
On Fridays +9 ELO, win rate 42%

speedyG loses the most ELO from match 5 of the day: −94 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 90%
0.71 level
79.3 better than 56%
-
45% of 183 duels better than 27%
41% of 29 situations better than 61%
Dust 237
46% better than 36%
0.71 better than 53%
78.6 better than 53%
-
54% of 164 duels better than 78%
40% of 20 situations better than 56%
Ancient36
58% better than 77%
0.71 level
78.8 better than 51%
-
42% of 142 duels better than 14%
42% of 19 situations better than 65%
Anubis31
52% better than 54%
0.68 better than 34%
75.3 better than 30%
-
44% of 126 duels better than 21%
45% of 22 situations better than 72%
Cache7
43% -
0.62 -
72.4 -
-
38% of 21 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How speedyG plays

Biggest strength: Clutch 1v1 won at 45%. That is better than 83% of players on level 5. Most room to improve: Opening duels won at 44%. That is better than only 14% of players on level 5. On average 15.3 kills per match, 39% of them headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 110 matches with detailed stats: 17 4Ks and 0 aces. speedyG loses the most ELO from match 5 of the day (−94 ELO, win rate 47%). Things go best on Mirage (+59 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +110. Got weaker: K/R −0.10, ADR −9.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.