specialsous

China
On FACEIT since 2018 354 matches tracked 184 matches in 30 days
ELO ▲ 428
3,254
30-day peak: 3,412
Rank EU ▼ 527 places
#2,843
China #80 in China
30 days · prev. #2,316 · best #1,592
Last updated:

How does specialsous play?

Rating 1.00 K/R 0.72 ADR 76.9 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 354 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.07).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.98−0.09 · Ø 1.07 better than 16%
Pistol kills per match 2.7
Knife kills 12 in 354 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 49x 4K, 4 aces in 294 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.1, ELO +183
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
60 matches · 60% win rate
On Nuke −30 ELO
23 matches · 43% win rate
On Saturdays −30 ELO, win rate 42%

specialsous loses the most ELO on Ancient: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
53% better than 41%
0.74 better than 39%
78.6 better than 31%
1.00 better than 27%
49% of 640 duels better than 28%
27% of 44 situations better than 17%
Dust 282
49% better than 28%
0.70 better than 23%
75.0 better than 16%
0.97 better than 17%
48% of 441 duels better than 25%
36% of 45 situations better than 41%
Ancient60
60% better than 66%
0.74 better than 40%
78.0 better than 27%
1.04 better than 43%
52% of 312 duels better than 46%
41% of 22 situations better than 57%
Anubis53
55% better than 48%
0.66 better than 11%
71.4 better than 6%
0.94 better than 13%
42% of 281 duels better than 6%
28% of 32 situations better than 24%
Nuke23
43% better than 10%
0.78 better than 55%
83.0 better than 51%
1.06 better than 41%
56% of 131 duels better than 63%
25% of 16 situations better than 17%
Cache10
50% -
0.70 -
77.6 -
0.94-
61% of 46 duels -
100% of 2 situations -
Inferno3
67% -
0.92 -
94.3 -
1.23-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How specialsous plays

Across 354 matches specialsous averages K/R 0.72, ADR 76.9 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 120 of 354 matches the rating was 1.10 or higher (34%), in 138 it was below 0.90. In 294 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. specialsous loses the most ELO on Ancient (−30 ELO, win rate 60%). Things go best on Mirage (+174 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +124 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.1, ELO +183. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 184 matches, win rate 55%, net ELO +420.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.