spaykeRRRR--

Canada
On FACEIT since 2018 168 matches tracked 44 matches in 30 days
Last updated:

How does spaykeRRRR-- play?

Rating 1.07 (from 118 matches) K/R 0.78 ADR 81.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.13, ADR −8.7

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months: 0.75 (at the start 0.88). Right on the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
44 matches · 48% win rate
On Ancient −91 ELO
31 matches · 52% win rate
Between 12:00 and 18:00 −110 ELO, win rate 48%
On Fridays +9 ELO, win rate 47%

spaykeRRRR-- loses the most ELO on Dust 2: −144 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 34%
0.75 better than 53%
79.5 better than 40%
1.10 better than 67%
53% of 118 duels better than 58%
54% of 13 situations better than 86%
Mirage40
63% better than 86%
0.86 better than 89%
88.1 better than 80%
1.22 better than 90%
57% of 49 duels better than 79%
50% of 12 situations better than 81%
Ancient31
52% better than 45%
0.75 better than 48%
76.1 better than 21%
0.96 better than 22%
41% of 71 duels better than 6%
63% of 8 situations better than 94%
Anubis20
50% better than 38%
0.84 better than 85%
87.8 better than 79%
1.05 right on the average
60% of 53 duels better than 86%
50% of 2 situations better than 77%
Nuke12
50% -
0.70 -
73.0 -
1.01-
59% of 27 duels -
50% of 4 situations -
Inferno10
50% -
0.76 -
80.3 -
1.11-
61% of 31 duels -
25% of 4 situations -
Cache9
56% -
0.64 -
74.5 -
0.95-
70% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How spaykeRRRR-- plays

Across 168 matches spaykeRRRR-- averages K/R 0.78 and ADR 81.2; the rating across the 118 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Mirage with a 63% win rate in 40 matches. In 49 of 118 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. spaykeRRRR-- loses the most ELO on Dust 2 (−144 ELO, win rate 48%). Things go best on Mirage (+75 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, −14 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.13, ADR −8.7. Unchanged in recent months: Headshots at 55%. Last 30 days: 44 matches, win rate 59%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.