sparqxxx

Ukraine
On FACEIT since 2017 129 matches tracked 47 matches in 30 days
Last updated:

How does sparqxxx play?

Rating 1.08 K/R 0.78 ADR 84.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
AWPerEntryMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.8
Knife kills 3 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 26x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +17 pp, ELO +248
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 85.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −5 ELO
52 matches · 42% win rate
On Fridays +25 ELO, win rate 39%

sparqxxx loses the most ELO in match 1 of the day: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 76%
0.84 better than 86%
89.2 better than 84%
1.16 better than 83%
61% of 238 duels better than 92%
29% of 21 situations better than 23%
Dust 223
39% better than 11%
0.77 better than 62%
83.3 better than 61%
1.03 better than 46%
62% of 112 duels better than 93%
24% of 21 situations better than 15%
Ancient20
60% better than 75%
0.80 better than 73%
84.5 better than 62%
1.13 better than 77%
60% of 92 duels better than 90%
42% of 12 situations better than 58%
Inferno20
35% better than 6%
0.75 better than 53%
82.0 better than 52%
1.06 better than 52%
48% of 93 duels better than 25%
24% of 17 situations better than 18%
Anubis10
30% -
0.73 -
80.4 -
1.00-
47% of 59 duels -
78% of 9 situations -
Cache8
75% -
0.66 -
76.9 -
0.92-
60% of 40 duels -
33% of 3 situations -
Nuke7
29% -
0.75 -
85.2 -
1.06-
61% of 46 duels -
63% of 8 situations -
Vertigo4
25% -
0.79 -
82.7 -
1.13-
57% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sparqxxx plays

Across 129 matches sparqxxx averages K/R 0.78, ADR 84.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · all ELO ranges players. Averages 17.3 kills per match with 34% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 59 of 129 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 98 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. sparqxxx loses the most ELO in match 1 of the day (−5 ELO, win rate 42%). Things go best in match 2 of the day (+79 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +79 ELO. Improved over the last three months: Win rate +17 pp, ELO +248. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 85.3. Last 30 days: 47 matches, win rate 55%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.