spaeko

Kazakhstan
On FACEIT since 2017 142 matches tracked 35 matches in 30 days
ELO ▼ 15
3,061
30-day peak: 3,099
Rank EU ▼ 1,427 places
#6,403
Kazakhstan #220 in Kazakhstan
30 days · prev. #4,976 · best #4,538
Last updated:

How does spaeko play?

Rating 1.16 (from 98 matches) K/R 0.85 ADR 88.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 98 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 2%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.0
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 11x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 87.6
▼ Got worse
Win rate −9 pp, ELO −274

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
47 matches · 47% win rate
On Dust 2 −30 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −92 ELO, win rate 51%
On Sundays +6 ELO, win rate 48%

spaeko loses the most ELO in match 1 of the day: −98 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 37 · Overpass
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
64% better than 85%
0.82 better than 75%
86.5 better than 70%
1.18 better than 82%
53% of 159 duels right on the average
44% of 25 situations better than 67%
Dust 232
47% better than 21%
0.93 better than 96%
93.6 better than 91%
1.21 better than 85%
53% of 94 duels right on the average
31% of 16 situations better than 28%
Ancient27
56% right on the average
0.80 better than 70%
83.5 better than 56%
1.07 better than 52%
59% of 95 duels better than 84%
47% of 19 situations better than 73%
Inferno13
69% -
0.79 -
89.5 -
1.10-
48% of 40 duels -
22% of 9 situations -
Anubis8
25% -
0.89 -
93.0 -
1.35-
53% of 19 duels -
0% of 2 situations -
Nuke7
43% -
0.71 -
72.8 -
1.08-
67% of 12 duels -
50% of 6 situations -
Overpass4
100% -
1.17 -
113.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How spaeko plays

Across 142 matches spaeko averages K/R 0.85 and ADR 88.3; the rating across the 98 rated matches is 1.16. Biggest strength: K/D at 1.27, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 39% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 54 of 98 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. spaeko loses the most ELO in match 1 of the day (−98 ELO, win rate 47%). Things go best on Mirage (+144 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +96 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −9 pp, ELO −274. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 87.6. Last 30 days: 35 matches, win rate 49%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.