spadei

Italy
248 matches tracked 21 matches in 30 days
Last updated:

How does spadei play?

Rating 0.91 (from 68 matches) K/R 0.66 ADR 74.6 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 6
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 47%−3 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 69%
Clutch 1v2 won 28%+6 pp better than 87%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 57%
AWP share of kills 7%−4 pp better than 41%
K/D 0.90−0.08 better than 20%
Pistol kills per match 3.3
Knife kills 6 in 248 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.1%−0.7 pp better than 23%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 19x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.3+1.2 better than 77%
Enemies flashed per round 0.41+0.15 better than 83%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.04, Headshots +3 pp, Win rate +12 pp
= Stayed the same
ADR at 75.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64).

Patterns

From the last 248 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −35 ELO
50 matches · 52% wins
On Anubis −34 ELO
58 matches · 43% wins
Between 0:00 and 6:00 +17 ELO, win rate 43%
On Mondays −9 ELO, win rate 38%

spadei loses the most ELO on Inferno: −35 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
52% better than 57%
0.71 better than 48%
77.2 better than 41%
0.96 better than 37%
47% of 275 duels better than 31%
41% of 41 situations better than 61%
Anubis58
43% better than 21%
0.68 better than 30%
78.3 better than 40%
0.94-
45% of 202 duels better than 19%
34% of 29 situations better than 45%
Inferno50
52% level
0.65 better than 29%
72.1 better than 19%
0.84 better than 9%
42% of 206 duels better than 15%
36% of 25 situations better than 48%
Ancient21
48% better than 45%
0.61 better than 8%
71.7 better than 11%
0.90-
47% of 100 duels better than 36%
29% of 14 situations better than 29%
Mirage17
53% better than 62%
0.65 better than 20%
73.1 better than 23%
1.13-
50% of 52 duels better than 53%
50% of 12 situations better than 82%
Cache11
55% -
0.56 -
66.0 -
0.85-
45% of 33 duels -
50% of 10 situations -
Vertigo8
25% -
0.65 -
74.0 -
0.73-
45% of 38 duels -
17% of 6 situations -
Overpass6
33% -
0.59 -
64.3 -
-
50% of 8 duels -
100% of 1 situations -
Train4
100% -
0.72 -
79.4 -
1.29-
71% of 14 duels -
-
Nuke3
33% -
0.56 -
57.3 -
-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How spadei plays

Across 248 matches spadei averages K/R 0.66 and ADR 74.6; the rating across the 68 rated matches is 0.91. Biggest strength: Utility damage per round at 5.3. That is better than 77% of players on level 6. Most room to improve: Rating at 0.91. That is better than only 20% of players on level 6. On average 14.9 kills per match, 46% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 17 of 68 matches the rating was 1.10 or higher (25%), in 36 it was below 0.90. In 169 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 0.91. spadei loses the most ELO on Inferno (−35 ELO, win rate 52%). Things go best on Dust 2 (+30 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +12 pp. Unchanged in recent months: ADR at 75.5. Last 30 days: 21 matches, win rate 48%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.