spUUkz

Germany
On FACEIT since 2015 300 matches tracked 62 matches in 30 days
Last updated:

How does spUUkz play?

Rating 1.08 K/R 0.80 ADR 86.7 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 300 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 37x 4K, 7 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +282
= Stayed the same
K/R at 0.80, ADR at 87.1, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
28 matches · 39% win rate
In match 3 of the day −18 ELO
42 matches · 43% win rate
On Tuesdays −26 ELO, win rate 44%

spUUkz loses the most ELO on Mirage: −41 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
47% better than 33%
0.83 better than 90%
90.0 better than 90%
1.11 better than 83%
56% of 465 duels better than 76%
44% of 50 situations better than 64%
Anubis86
60% better than 76%
0.80 better than 79%
84.6 better than 71%
1.11 better than 78%
58% of 457 duels better than 84%
50% of 44 situations better than 80%
Nuke38
50% better than 36%
0.77 better than 55%
87.1 better than 72%
1.03 better than 40%
58% of 244 duels better than 76%
40% of 20 situations right on the average
Cache28
50% -
0.79 -
87.3 -
1.07-
54% of 144 duels -
44% of 9 situations -
Mirage28
39% better than 14%
0.74 better than 57%
79.9 better than 51%
0.98 better than 39%
46% of 171 duels better than 26%
67% of 6 situations better than 96%
Inferno13
31% -
0.84 -
93.4 -
1.14-
50% of 46 duels -
27% of 11 situations -
Dust 212
8% -
0.70 -
79.1 -
0.94-
51% of 68 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spUUkz plays

Across 300 matches spUUkz averages K/R 0.80, ADR 86.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 17.3 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 86 matches. In 139 of 300 matches the rating was 1.10 or higher (46%), in 102 it was below 0.90. In 227 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. spUUkz loses the most ELO on Mirage (−41 ELO, win rate 39%). Things go best in match 1 of the day (+110 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +110 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +282. Unchanged in recent months: K/R at 0.80, ADR at 87.1, Win rate at 49%. Last 30 days: 62 matches, win rate 44%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.