sp5dermode

Russia
On FACEIT since 2025 209 matches tracked 64 matches in 30 days
Last updated:

How does sp5dermode play?

Rating 1.03 (from 159 matches) K/R 0.74 ADR 79.2 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.74, ADR at 79.1
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
83 matches · 47% win rate
On Anubis −22 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 +41 ELO, win rate 45%
On Fridays ±0 ELO, win rate 41%

sp5dermode loses the most ELO on Mirage: −67 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.85 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
47% better than 30%
0.78 better than 66%
81.2 better than 50%
1.08 better than 63%
55% of 266 duels better than 71%
53% of 45 situations better than 86%
Anubis38
42% better than 18%
0.66 better than 14%
74.9 better than 18%
0.90 better than 11%
52% of 147 duels right on the average
62% of 13 situations better than 91%
Ancient31
58% better than 71%
0.74 better than 47%
79.5 better than 38%
1.04 better than 53%
59% of 101 duels better than 84%
36% of 11 situations better than 44%
Dust 223
57% better than 69%
0.77 better than 62%
80.8 better than 48%
1.13 better than 76%
60% of 63 duels better than 89%
56% of 9 situations better than 89%
Nuke16
63% better than 74%
0.75 better than 46%
81.2 better than 42%
0.97-
49% of 45 duels better than 30%
55% of 11 situations better than 84%
Cache11
36% -
0.65 -
71.5 -
1.01-
48% of 29 duels -
33% of 3 situations -
Inferno6
67% -
0.77 -
80.3 -
1.16-
21% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sp5dermode plays

Across 209 matches sp5dermode averages K/R 0.74 and ADR 79.2; the rating across the 159 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 64 of 159 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 159 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. sp5dermode loses the most ELO on Mirage (−67 ELO, win rate 47%). Things go best on Ancient (+24 ELO, win rate 58%). Match no. 1 of the day goes best: 55% win rate, −22 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.1. Last 30 days: 64 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.