sp1N8

France
241 matches tracked 88 matches in 30 days
Last updated:

How does sp1N8 play?

Rating 1.08 (from 161 matches) K/R 0.77 ADR 85.1 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 24%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.08 · Ø 1.00 better than 66%
Pistol kills per match 2.9
Knife kills 4 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 63%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 85.5, Win rate at 52%, ELO at 2,387
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −210 ELO
49 matches · 45% win rate
In match 2 of the day −45 ELO
42 matches · 36% win rate
On Fridays −60 ELO, win rate 38%

sp1N8 loses the most ELO on Anubis: −210 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Highest rating in a match: 2.45 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% right on the average
0.75 better than 54%
83.2 better than 63%
1.08 better than 64%
51% of 225 duels better than 47%
43% of 37 situations better than 67%
Anubis49
45% better than 26%
0.77 better than 64%
86.1 better than 76%
1.10 better than 72%
51% of 166 duels better than 45%
41% of 22 situations better than 59%
Mirage45
53% better than 57%
0.74 right on the average
84.3 better than 67%
1.00 better than 39%
51% of 196 duels better than 46%
50% of 26 situations better than 81%
Ancient32
47% better than 33%
0.75 better than 53%
84.8 better than 71%
1.04 better than 53%
57% of 103 duels better than 80%
39% of 18 situations better than 54%
Inferno29
69% better than 93%
0.84 better than 82%
88.6 better than 77%
1.20 better than 84%
62% of 95 duels better than 88%
23% of 13 situations better than 15%
Cache19
58% -
0.81 -
87.4 -
1.12-
49% of 86 duels -
50% of 10 situations -
Overpass3
0% -
0.67 -
77.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sp1N8 plays

Across 241 matches sp1N8 averages K/R 0.77 and ADR 85.1; the rating across the 161 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Inferno with a 69% win rate in 29 matches. In 72 of 161 matches the rating was 1.10 or higher (45%), in 55 it was below 0.90. In 161 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. sp1N8 loses the most ELO on Anubis (−210 ELO, win rate 45%). Things go best on Inferno (+238 ELO, win rate 69%). Match no. 1 of the day goes best: 60% win rate, +131 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.5, Win rate at 52%, ELO at 2,387. Last 30 days: 88 matches, win rate 52%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.